UNDER CONSTRUCTION
Features
Weapons | |
---|---|
Fists |
Slot 1
Punchy smashy rippy teary! Sometimes what a demon needs is a broken nose and a good boot up their ass, and you're more than capable of providing both. |
Axe |
Slot 1
A standard fire axe, and an excellent weapon.
Altfire: Horizontal swing perfect for bisecting. |
Chainsaw |
Slot 1
The great communicator. Digs into their flesh and stays there.
Altfire: Sawing in front of you is potentially safer, but less potent. |
Pistol |
Slot 2
This trusty sidearm fires semi auto as fast as you can pull the trigger.
Altfire: Sets your gun to a 3 round burst fire. |
Submachine Gun |
Slot 2
What it lacks in accuracy it makes up for in rate of fire, this little guy burns through ammo as it turns your enemies into swiss cheese.
Altfire: Get a better view down the iron sights. |
Revolver |
Slot 2
Slow to fire but packs a mean and accurate punch, piercing multiple demons with increased headshot damage to boot.
Altfire: Fan the hammer, dishing out pain at the cost of accuracy and damage per shot. |
Shotgun |
Slot 3
The Marine Corps' workhorse weapon, this beauty fires buckshot with impressive range and ammo capacity.
Altfire: Aim down sights and watch them blow apart. |
Super Shotgun |
Slot 3
A classic and elegant design, the Super Shotgun fires two barrels of buckshot, leaving nothing but a fine red mist.
Altfire: Fires each barrel in rapid succession for quick takedowns. |
Auto Shotgun |
Slot 3
Full auto buckshot spitting monstrosity, with a drum mag to sustain it.
Special Action 1: Experimental Plasma shells bounce off walls, creating a spectacular lightshow that can fire around corners. |
Rifle |
Slot 4
Your trusty service rifle, firing full auto accurately.
Altfire: Iron sights compliment your range. |
Minigun |
Slot 4 - shared with Nailgun
Known to some as the Destroyer, this six barreled ammo hungry beast is slow to start but spits lead like no other on top of an innovative modular chassis.
Altfire: Keep the barrels spinning, increasing reaction time but giving away your location. |
Nailgun |
Slot 4 - shared with Minigun
Rapidly fires heavy hitting nails, pinning enemies down. Hammergun not included.
Altfire: Fires a burst of shrapnel that's a real pain in the ass, at least for them. |
Machine Gun |
Slot 4
Not the fastest gun out there, but it's a heavy hitter for sure.
Altfire: An underbarrel grenade launcher is a great way to say goodbye. |
Rocket Launcher |
Slot 5
High tech application of a centuries old concept: "BOOM".
Altfire: Long distance night vision scope for ranged demolition. |
Grenade Launcher |
Slot 5
Simple. Efficient. Makes a nice sound.
Altfire: Grenades explode on a timer rather than on impact. |
Plasma Rifle |
Slot 6
The UAC's crowning achievement in firing superheated gas fast and accurately.
Altfire: Overcharges the energy accumulator, delivering a burst of plasma with impressive stopping power. |
Railgun |
Slot 6
This sniper rifle fires metal skewers designed to pierce multiple feet of steel. And flesh, for that matter.
Altfire: Powerful scope with toggleable night vision. |
Freezethrower |
Slot 6
Semi auto bolts of cryogenic gas sticks to flesh and can quickly freeze them solid.
Altfire: Unleash a flame-like stream of ice, quickly overwhelming enemies. |
BFG 9000 |
Slot 7
So huge it requires a shoulder mount to operate, the big green ball it fires shoots bolts of pure energy out of the gun as soon as it impacts, seeking out whatever's in sight and eviscerating them. Fewer targets means more concentrated bolts.
Altfire: A spew of plasma balls at full auto melts anything you happen to be looking at. |
BFG 10k |
Slot 7
Refined and Miniaturized, the BFG 10,000 is the UAC's crowning jewel of firepower, launching mini BFG projectiles stupidly fast.
Altfire: Reworked implementation of an early prototype's firing method. A giant unstable ball of plasma releases BFG bolts into whatever flesh is nearby. |
Unmaker |
Slot 7
The fury of hell itself, concentrated into a beam of pure carnage.
Altfire: Rapid, devastating beams fired in 3 directions. |
Revenant Missile Launcher |
Slot 8
Scavenged from the undead warriors of hell, this rocket pack homes in on enemies with a high rate of fire.
Altfire: Volley of non-homing rockets. |
Mancubus Flame Cannon |
Slot 8
Torn from fat, tank-like beasts, this gas powered flameball launcher fits like a glove.
Altfire: Launching liquid fuel creates a terrifying flamethrower. |
Tenderizer |
Slot 8
A demonic, soul fueled hammer that flattens everything in it's path. You don't want to meet whatever left this behind.
Altfire: A blast of energy throws enemies and objects around and deals a bit of damage as well. A well timed blast can parry projectiles for a huge damage boost. |
Grenade Belt |
Slot 9 + Special Hotkeys
Explosives that should never be taken for granted. With four varieties to choose from on-demand even while using other weapons, there's always a tactical choice at ready!
Special Action 1: Swaps your grenade type when you have them in hand. |
Cluster |
Flings more explosives around it when set off for a ring of boom.
Primary: Throws far, explodes on contact. |
Freeze |
Flash-freezes enemies in a radius around it.
Primary: Throws far, explodes on contact. |
Pipe |
Remote detonated bombs good for setting up a blast zone.
Primary: Throws far, waits for signal. Try throwing more than one! |
Void |
Deployable black holes in the palm of your hand, which drag in and damage everything around them. This includes you, so MOVE!
Primary: Throws far, explodes on contact. |